TGS Forum 2016
- Keynote|Global Game Business Summit
20th Anniversary Commemorative Speech
20th Commemorative Speech|Special Seminar
Sponsor Session - Expert Session
Application deadline for All sessions is September 14th.
- ※When a number of applications come to the limit, application will be closed before September 14th
- ※There will be no on-site application in case that advance application reaches the limit.
Keynote Speech
Free Advance registration required
- ※Entry to the Tokyo Game Show Exhibition Hall is limited to those who have registered in advance (advance registration fee: ¥5,000, tax included) or those in possession of a "Business Day Registration Ticket" (free, advance registration required). Individuals that have only registered to the keynote (free) will not be allowed access to the exhibition hall.
20th Anniversary Commemorative Speech
Free Advance registration required
- ※Entry to the Tokyo Game Show Exhibition Hall is limited to those who have registered in advance (advance registration fee: ¥5,000, tax included) or those in possession of a "Business Day Registration Ticket" (free, advance registration required). Individuals that have only registered to the 20th Anniversary Commemorative Speech (free) will not be allowed access to the exhibition hall.
Global Game Business Summit
Free Advance registration required
- ※Entry to the Tokyo Game Show Exhibition Hall is limited to those who have registered in advance (advance registration fee: ¥5,000, tax included) or those in possession of a "Business Day Registration Ticket" (free, advance registration required). Individuals that have only registered to the Global Game Business Summit (free) will not be allowed access to the exhibition hall.
20th Commemorative Speech
Free Advance registration required
- ※Entry to the Tokyo Game Show Exhibition Hall is limited to those who have registered in advance (advance registration fee: ¥5,000, tax included) or those in possession of a "Business Day Registration Ticket" (free, advance registration required). Individuals that have only registered to 20th Commemorative Speech (free) will not be allowed access to the exhibition hall.
11:00 a.m.~ 12:00 p.m. |
The New Relationship Between AI and Games as Learned from Schoolgirl Chatbot RinnaLocation: International Conference Hall 2F: Conference Room 201 Artificial Intelligence (AI) has been making rapid progress as a result of recent technological innovations. Its use is being considered in various industries, and specific operations have begun in several of them. Since long ago, content utilizing AI technology has been created in the game industry, but those concepts and usage methods have started to drastically change. One project on the forefront of such technology investigates the new relationship between AI technology and games with a focus on Microsoft Japan's AI "Rinna."
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Special Seminar “Female Participation Promotion Seminar”
Free Advance registration required
- ※Entry to the Tokyo Game Show Exhibition Hall is limited to those who have registered in advance (advance registration fee: ¥5,000, tax included) or those in possession of a "Business Day Registration Ticket" (free, advance registration required). Individuals that have only registered to Special Seminar (free) will not be allowed access to the exhibition hall.
Expert Sessions
Fee(includes tax): ¥8,000 for one session (advance sale), ¥10,000 (on-site)includes Business Day Registration Ticket
Application Benefits
Individuals who have applied for the expert session will receive a "Business Day Registration Ticket" free of charge which allows access to the exhibition hall on Business Day.
- ※Individuals under the age of 18, students, and with no business interest and relation are not allowed entry during Business Day (September 15–16). Also, please note that refunds will not be made even in cases entry is denied.
- ※Schedule, topics, participating companies and speakers are subject to change without prior notice.
Sponsor Session
Free
Location: International Conference Hall 3F, Conference Room 302
11:30 a.m.~ 12:00 p.m. |
Best Practice for Successfully Launching a Mobile Game in North America and EuropeSponsor:PocketWhale PoketWhale is a Stategy & Maketing agency for mobile games with clients such as Klab, Nexon and Wargaming. In speech, we are going to adderss the full process for successfully launching a game starting from market research, beta test as well as soft launch. We will particularly focus on global launch including ASO & SEO strategies, PR & Influencers and performance Marketing. We will illustrate this talk with examples and case studies from global clients which have successfully launched their games in the western markets. |
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1:00 p.m.~ 2:00 p.m. |
Spread Your Wings and Fly Out into the World! Japanese Student Support Project Produced by FORCE OF WILLSponsor:Tokyo DESIGNER GAKUEN The Adachi Gakuen Group has joined with Force of Will to start a joint industry and academia project of providing employment support to 3D CG production studio interns in Japan as well as at foreign studios. Here is an overview of the project. |
1:00 p.m.~ 2:00 p.m. |
Game App Affiliation for YouTubers and InfluencersSponsor:PlayClips We are launching our ""PlayClips"" platform at GDC. PlayClips bring YouTubers and influencers inside the game, and allows them to interact with their fans and community in an interactive way. |
2:15 p.m.~ 3:15 p.m. |
Abu Dhabi: Your Gateway to the Digital Middle East.Sponsor:EGO PUNCH ENTERTAINMENT To discuss and promote Abu Dhabi as the business hub of the Middle East. |
3:30 p.m.~ 4:00 p.m. |
Games from Poland - success by qualitySponsor:Instytut Polski w Tokio Poland quickly grew to become one of the countries leading in game production. Everyone knows the most award-winning Witcher, best-sellers like Dying Light and Lords of the Fallen or critically acclaimed This War of Mine. But there is so much more. The main reason is that with excellent specialists, Poland can bet on quality even in the indie games sector of the industry. In the talk main advantages of Polish game industry, key factors for its success and main areas for cooperation will be presented. |
4:15 p.m.~ 4:45 p.m. |
The Global App Market as Seen Through MAU RankingsSponsor:Fuller An overview of the global mobile app market situation is explained, starting with rapidly-growing Asian markets such as India, Taiwan, and Thailand and also including nations such as the United States, the United Kingdoms, and Germany, based on actual active user ranking data in comparison with the situation in Japan and South Korea. Notably, it is projected that by the year 2020, India’s mobile game revenue will surpass South Korea’s, grow to about half of the United States’ and reach roughly the same level as Japan’s, making its economic activity in regard to apps one the most active and noteworthy markets. This session is a chance to grasp the global app market and discover information being revealed for the first time, so don’t miss out. |
- ※Admission on Business Days is restricted to individual working in or for the game industry.
- ※Only those who have registered in advance and have completed full screening and payments, as well as individuals who have a Business Day Registration Ticket will be admitted to the venue on Business Days.
- ※Students,individuals not working in or for the game industry, and persons under the age of 18 will be denied entry.
- ※Schedule, content, speakers are subject to change without prior notice.
- ※Please note that TGS Forum vouchers, Business Day Registration Tickets can not be reissued.
- ※Cancellations are not accepted for all sessions.
- ※Identification and business card screening will take place at the reception of Expert Sessions.