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TGS Forum 2017
TGS Forum Application Procedure – Keynote, Global Game Business Summit
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1
Complete Business Day advance registration by the advance registration ticket on the TGS website.
*You have to register to the membership of EventRegist.
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2
Register to each session of TGS Forum of your choice on the TGS website.
*You have to register to the membership of EventRegist.
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3
Come straight to the TGS Forum venue with your Business Day Pass hanging around your neck.
*If you bring the printout of your application on the TGS website, you will be granted the priority entry.
★The regulation is changed so that only Business Day Pass holders are admitted to TGS Forum.
Application deadline for All sessions is September 20th.
※When a number of applications come to the limit, application will be closed before September 20th.
※There will be no on-site application in case that advance application reaches the limit.
※Schedule, content, speakers are subject to change without prior notice.
September 21st (Thu) Keynote Speech / Global Game Business Summit 2017
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Keynote Speech
Advance registration requiredLocation: Makuhari Messe Hall 1 Event Stage
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10:30
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12:00 -
ThemeThe Future of e-Sports in Japan
e-Sports has stirred a global movement. It is rumored to be one of new Olympic events while it has been established as pro-sports game with many pro-leagues on the rise. On the other hand, the level of recognition in Japan has been extraordinarily low. Panelists will discuss the future of domestic e-Sports market with its prospects and problems.
< Simultaneous interpretation in Japanese, English, Chinese and Korean>[Panelists]
Pieter van den Heuvel, NEWZOO Market Analyst
Nate Nanzer, Blizzard Entertainment OverWatch Commissioner
Sunny Dhillon, Signia Ventures Founding partner
Shingo Otomo, CyberZ Operating officer
[Moderator]
Takeyoshi Yamada, Nikkei Technology Online Deputy editor-in-chief
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Pieter van den Heuvel
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Nate Nanzer
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Sunny Dhillon
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Shingo Otomo
※Business Day Pass is required to attend the conference. Complete Business Day registration beforehand.
Click here for how to attend Business DayApply
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Global Game Business Summit 2017
Advance registration requiredLocation: Makuhari Messe Hall 1 Event Stage
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13:00
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14:30 -
ThemeDigital distribution of Video Game
Global companies in the game industry have been shifting to digital distribution year by year. Although in Japan digital distribution is at the nascent stage, the portion of digital distribution in major Japanese publishers has increased steadily.
Given the situation, this panel invite major platformers and game publishers to discuss the current status and future trend of digital distribution.
[Panelist]
Matthew Benson,Team17 Business Development Manager
Taka Kawasaki Epic Games Japan Territory Manager
Victor Kislyi,Wargaming CEO
Mikko Kadisoja,Supercell Founder
Haruhiro Tsujimoto,CAPCOM President and COO
Eiji Maeda,SMBC Nikko Securities Senior Analyst
[Moderator]
Junpei Furuhata, Nikkei Business Publications Nikkei Digital Marketing Deputy Editor
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Matthew Benson
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Taka Kawasaki
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Victor Kislyi
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Mikko Kodisoja
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Haruhiro Tsujimoto
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Eiji Maeda
*Scene from 2016 conference
※Business Day Pass is required to attend the conference. Complete Business Day registration beforehand.
Click here for how to attend Business DayApply
September 22nd (Fri) Expert Sessions / Sponsor Session
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Expert Session
Advance registration requiredLocation: International Conference Hall 2/3F, Conference Room
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11:00
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12:00 -
New Technology for the Video GameGame experience makes evolution through haptic sense
Simulating sense and feel of touching and grabbing is called haptic feedback. It has been attracting rising attention. Mr. Minamizawa who is the researcher of haptics and body interaction will explain how this new technology would change the game experience.
[Panelists]
Associate Professor, Keio University Graduate School of Media Design
Kota Minamisawa※Business Day Pass is required to attend the conference. Complete Business Day registration beforehand.
Click here for how to attend Business DayApply
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15:00
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16:00 -
Game Business – Newly Emerging Business -The secret of BUTAI-MEGURI which transform the locality into video games
App BUTAI-MEGURI - Pilgrimage to sacred places of animation movie is developed by Takeshi Ando. He explains how to interact between reality and game while delving on many case studies such as a Big hit TV animation “GIRLS und PANZER”.
[Panelist]
Sony Enterprise Senior Producer Takeshi Ando
※Business Day Pass is required to attend the conference. Complete Business Day registration beforehand.
Click here for how to attend Business DayApply
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Sponsor Session
Advance registration required会場:スポンサーシップセッション情報(301A会議室)
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13:00
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13:40 -
講演タイトルDreamTeam - Find, Connect, Manage
DreamTeam is the first Esports and Gaming recruitment and management network. Using blockchain and smart-contracts DreamTeam is aiming to skyrocket Esports growth. [Interpretation available]
[Panelist]
DreamTeam.GG
CEO&Founder
Alexander KokhanovskyyAlexander "ZeroGravity" Kokhanovskyy has 17 years of experience in eSports. He is the founder of Na`Vi (Natus Vincere), one of the world’s most popular and successful eSports teams. In 2016 he became a shareholder of ESforce Holdings, the 3rd biggest eSports entity funded by USM Group (Mail.ru, VK .com, Megafon) which raised over $100M of investments in the latest round.
※Business Day Pass is required to attend the conference. Complete Business Day registration beforehand.
Click here for how to attend Business DayApply
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14:00
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15:00 -
講演タイトルCAN YOUR APP DEFEND ITSELF IN THE WILD?
We analize malignant users who hack mobile games, hacking activities at their viewpoint and types of malignant activity. Then we will guide you to the effective methods to defend them through various case studies in the past.
[Panelist]
Techoblood / INCA Internet
Game Security Division/Global Biz Team, Team Leader John JungINCA Internet provides the professional game security solutions for more than 350 onlin game titles. With over 10 years security support experience to oversea game developers, we have the defending strategies for 60+ hacking problems in South Korea, China and Japan.
※Business Day Pass is required to attend the conference. Complete Business Day registration beforehand.
Click here for how to attend Business DayApply
※Schedule, content, speakers are subject to change without prior notice.
※Students,individuals not working in or for the game industry, and persons under the age of 18 will be denied entry on Business Day even if registering by a registration ticket. Please note in advance that no refund will be made even for those denied entry.
※Only those who have registered in advance and have completed full screening and payments, as well as individuals who have a Business Day Registration Ticket will be admitted to the venue on Business Days.
※Advance registration for Business Day is required to attend Keynote, Global Game Business Summit and other sessions.
※Cancellations are not accepted for all sessions.
※Business Day Pass check will take place at the reception of All Sessions.
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