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センス・オブ・ワンダーナイト2017

センス・オブ・ワンダーナイト2017

プレゼンテーション

2016年のプレゼンテーション作品

UnWorded

Bento Studio

[フランス]

ゲーム制作に携わることになった経緯はどうだったのでしょうか

Bento has been making mobile games since 2010. We are two passionate individuals who were brought together by a common project: making original, creative games. From niche hardcore shooter musical game to colorful family multiplayer sport game we like to try ourselves on various genres and bring our own twist to it. In total, Bento has distributed around 5 million games.

SOWNにエントリーしたゲームの制作(完成までではなく、ゼロから発表の時点まで)にどれくらい時間がかかりましたか?

unWorded is a fully independent production. This game have been in production for 10 months but has been in preparation for 4 years.

どうやってゲームのアイディアを思いついたのですか?

unWorded is born from a profound love for typography. Letters not only convey meaning but can also bring a strong sense of space. So we ask ourselves, can we build an entire world with just letters? How it would look like? What feeling will we get, if we were to immerse ourselves in it? The game have seen more than ten very different iterations, from a minimalist 2d escape room to a full 3d first person adventure game. We explored a lot of ways to tell a story with a world made of letters. Showing the project around, discussing it with friends and other developpers, making people play our early prototypes, our vision evolve organically changing a lot, but keeping our early goal to create a game that is both immersive and challenging yet that not require any previous playing skills.

どの開発ツールを使いましたか?

We used Unity

以前作ったゲームとプレゼンした作品の大きな違いはなんでしょうか?

Fantastic Contraption VR was written in Unity with OpenVR. We first developed using a Vive, and now we are porting to Oculus Touch.

以前作ったゲームとプレゼンした作品の大きな違いはなんでしょうか?

unWorded is the first game that we restart several times and were we think for a long time. By the past we’ve try to work on creative concepts but never in this dimension. We accomplish a long-awaited dream of doing a narrative game, to be able to focus on telling a meaningfull story.

ゲーム開発者としての今の目標は何ですか?

We try to deliver unique and refreshing experience without any frontier or barrier. We want to create new experiences and make our player play something he never played before.

SOWNでのプレゼンテーションにあたり、ファイナリストに選ばれたことや抱負など、来場予定のオーディエンスに向けたメッセージをお願いします。

We are proud to have been selected. We expect nothing more than meeting interesting people that want like us to push the limit of the video game on new fields and perspectives!