TGS Forum(Keynote speech etc.)
TGS Forum Application Procedure – Keynote, Global Game Business Summit, Expert Sessions
1
Complete Business Day advance registration by the advance registration ticket on the TGS website.
*You have to register to the membership of EventRegist.
2
Register to each session of TGS Forum of your choice on the TGS website.
3
Come straight to the TGS Forum venue with your Business Day Pass hanging around your neck.
*If you bring the printout of your ticket that is attached to the email confirming completion of your advance registration, you will be granted the priority entry.
Application deadline for All sessions is September 11th.
※When a number of applications come to the limit, application will be closed before September 11th.。
※Schedule, content, speakers are subject to change without prior notice.
September 12th (Thu)
Keynote Speech
Interpretation Available
Location: Makuhari Messe Hall 1 Event Stage
10:30~12:00
5G Impact~Will 5G be a “Game Changer”?
“5G” - we are awaiting a launch of the service in Japan towards 2020. Special focus is now placed on “game” as one of the services where this new infrastructure can demonstrate its full capacity. In coming 5G era, how will gaming platforms change and what kind of new experiences can games deliver to users? Will we see new crustal movements then to form new economic zone and create new champions? With 5G era fast approaching, key persons from companies operating related business get together to value the trend.
[Speaker]
Kazuki Morishita
GungHo Online Entertainment CEO Executive producer
Ethan Wang
NetEase Vice President
Hideaki Sato
Square Enix Executive Officer / General Manager Information Technology Division
Takehiro Nakamura
NTT docomo Senior Vice President, General Manager of 5G Laboratories
Shigeru Kobayashi
Sharp General Manager, Head of Personal Communication System Business Unit Mobile Communication BU
[Moderator]
Takeyoshi Yamada
Nikkei Business Publications Dupety Editor Nikkei xTECH
Global Game Business Summit
Interpretation Available
Location: Makuhari Messe Hall 1 Event Stage
13:00~14:30
Foresight for 2020 as the Turning Point for Game Industry
In addition to the advancement in e-Sports and VR/AR, new platforms, 5G, streaming, subscriptions have been hot topics in 2019. Journalists, analysts and researchers who are familiar with game trends will gather to discuss the future they envision.
[North America Market]
Miranda SANCHEZ IGN, Executive Editor
Peter Brown GameSpot, Managing Editor
[Europe Market]
Sebastian OSSOWSKI Head of IGN Deutschland (Editor in Chief)
Sophia Aubrey Drake Poket Gamer, Big Indie Pitch Manager
[Asia Market]
Simon Lim ThisisGame CEO
Akinori Nakamura Ritsumeikan University, College of Image Arts and Science Professor
[Japan Market]
Daniel Robson IGN Japan Chief Editor
Eiji Maeda SMBC Nikko Securities Senior Analyst
[Moderator]
Tadashi Nezu
Nikkei Business Publications Editor
September 13th (Fri)
Expert Sessions
Interpretation Available
Location: Makuhari Messe International Conference Hall 2/3F
12:30~13:00
Your Gateway to MENA - Gaming and Media
In the Middle East and North Africa (MENA) region, more than 50 per cent of the region’s population is aged from 18 years-old to 35 years-old with over 12 per cent growth in the gaming industry. With Dubai being a city connected to the world, our business park Dubai Media City acts as a hub for the media and entertainment sectors offering world-class infrastructure and facilities with endless growth opportunities.
Speaker
Majed Al Suwaidi
Dubai Media City
Managing Director
Click here for how to attend Business Day
Interpretation Available
Location: Makuhari Messe International Conference Hall 2/3F
14:00-15:00
“First Step toward Entry into eSports ~ BenQ, RIZeST, Susanoo: Unveil Three players’ Efforts All at Once”
Popularity of eSports has been growing. We will learn the first step toward entry into the business from the efforts by pioneers: BenQ, RIZeST, Susanoo. BenQ explains the present and the future of Japanese eSports industry from a perspective of BenQ Asia Pacific. RIZeST, as a pioneer staying in the frontline of the industry, introduces a way to monetize eSports business. Susanoo reveals its strategy and eight tactics, as the reason why they open their cutting-edge eSports facility in Kyoto for free.
[Sponsor: BenQ Japan]
Speaker
Gavin Wu
BenQ Asia Pacific
Business Line Manager of BenQ Asia Pacific
Akihito Furusawa
RIZeST
CEO
Takahiro Nakano
Susanoo
CEO
Click here for how to attend Business Day
Interpretation Available
Location: Makuhari Messe International Conference Hall 2/3F
15:30-16:30
“VTuber, Virtual Influencer, Digital Human : Their Forefront and Development into the Game Industry”
Increasing the popularity from last year, the number of VTubers in Japan is already over 8,000 (as of May 2019). In overseas, there are their talked-about movements to communicate own activities via SNS like real people as “virtual influencer” and “digital human”. Mr.Sunny Dhillon, a start-up investor who is now watching those movements will discuss the forefront and technology of visual influencers in the world and search with Mr.Eiji Araki how visual influencers including VTubers take part in the gaming business.
Speaker
Sunny Dhillon
Signia Venture Partners, General Partner
Eiji Araki
GREE, Senior Vice President
Wright Flyer Live Entertainment, CEO
※Schedule, content, speakers are subject to change without prior notice.
※Students, individuals not working in or for the game industry, and persons under the age of 18 will be denied entry on Business Day even if registering by a registration ticket. Please note in advance that no refund will be made even for those denied entry.
※Only those who have registered in advance and have completed full screening and payments, as well as individuals who have a Business Day Registration Ticket will be admitted to the venue on Business Days.
※Advance registration for Business Day is required to attend Keynote, Global Game Business Summit and Expert Sessions
※Business Day Pass check will take place at the reception of All Sessions.