TOKYO GAME SHOW 2015
Business Day 2015.9.17[Thu]-18[Fri] Public Day 2015.9.19[Sat]-20[Sun] @ Makuhari Messe

TOKYO GAME SHOW 2015

Business Day 2015.9.17[Thu]-18[Fri] Public Day 2015.9.19[Sat]-20[Sun] @ Makuhari Messe

TGS Forum 2015

Application deadline for Keynote and AGBS is September 16th.

  • ※When a number of applications come to the limit, application will be closed before September 16th
  • ※There will be no on-site application in case that advance application reaches the limit.

September 17th (Thu) Keynote SpeechInterpretation AvailableFree

Free Advance registration required

  • ※Entry to the Tokyo Game Show Exhibition Hall is limited to those who have registered in advance (advance registration fee: ¥5,000, tax included) or those in possession of a "Business Day Registration Ticket" (free, advance registration required). Individuals that have only registered to the keynote (free) will not be allowed access to the exhibition hall.
10:30~11:25
【Part1】

[Introduction] The Current State of the Japanese Computer Game Industry, and the New Computer Entertainment Supplier’s Organization (CESA) (Tentative title)

  • ◆Hideki Okamura
    Chairman, CESA

Hit Contents Creation made possible by the unique status of a Creator and Corporate Executive At The Same Time

  • ◆Akihiro Hino
    President and CEO, LEVEL-5 Inc.
Detail
11:30~12:50
【Part2】

The New Era of Computer Game Marketing
-- Possibilities Created by the Utilization of Video Streaming Platforms --

New Strategy by Twitch and Amazon For Game Live Streaming and Business Development of Smartphone Apps
  • ◆Jonathan Nagao
    Director, Appstore, Amazon Japan K. K.
Game Platform Strategy Where The Real and The Net Are Integrated
  • ◆Daisuke Yokosawa
    Director, Member of the Board / Chief Creative Officer, DWANGO Co., Ltd.
The New Experience and Community Realized by YouTube and Video Creators
  • ◆Ryan Wyatt
    Global Head of Content for Gaming, YouTube (U.S.)
Detail

Apply

September 18th (Fri) Special Session: IT Service Trend of Cutting Edge Corporations
‹No Interpretation available›

Free

11:00~11:50

Leveraging Social Media on Rakuten Ichiba (Shopping Mall)
-- Expand business by searching and widening new customer base--

Yumiko Tajima
Group Marketing Department On-Line Marketing Office
Social Marketing Group Group Manager

Supported by Nikkei BigData

‹No Interpretation available› Detail

Apply

September 17th (Thu) Asia Game Business Summit 2015Interpretation AvailableFree

Free Advance registration required

  • ※Entry to the Tokyo Game Show Exhibition Hall is limited to those who have registered in advance (advance registration fee: ¥5,000, tax included) or those in possession of a "Business Day Registration Ticket" (free, advance registration required). Individuals that have only registered to the keynote (free) will not be allowed access to the exhibition hall.
13:30~15:00

Taking Another Crack at the Chinese Market

  • [Japan] Keiji Honda, Director, Square Enix
  • [Japan] Ren Yi, CEO, DeNA China
  • [China] Tunghai Chien, President, Shanda Games
  • [China] Yunfan Zhang, COO, Perfect World
       Sharry Sun, Director, Global BD, Perfect World

Special guest:
 Akinori Nakamura, Professor, Ritsumeikan University, College of Image Arts and Science

Moderator: Hideo Shinada, Senior Staff Writer, Nikkei Entertainment, Nikkei Business Publications

Detail

September 18th (Fri) Expert Session
‹No Interpretation available except session"B"›

Fee(includes tax): ¥8,000 for one session (advance sale),
¥10,000 (on-site)
includes Business Day Registration Ticket

Application Benefits
Individuals who have applied for the expert session will receive a "Business Day Registration Ticket" free of charge which allows access to the exhibition hall on Business Day.

  • ※Individuals under the age of 18, students, and with no business interest and relation are not allowed entry during Business Day (September 17–18). Also, please note that refunds will not be made even in cases entry is denied.
  • ※Schedule, topics, participating companies and speakers are subject to change without prior notice.
13:00~15:00
A. Game Trends Session
 
‹No Interpretation available›

Creation of New Interactive Entertainment
-- Game Play Live-Streaming --

■Talk Relay and Panel Discussion
Masaaki Yamagiwa
Producer of Bloodborne, Sony Computer Entertainment Japan Studio
Koichi Sugiyama
Producer, Osaka Project Promotion Department 2, Development Division , Capcom
Takamasa Shiba
Division Executive and Producer, Business Division 7, Square Enix
Moderator: Tetsuro Ito , Staff Writer, Nikkei Entertainment, Nikkei Business Publications
‹No Interpretation available›
ApplyDetail
13:00~15:00
B. Smartphone Gaming Session Interpretation Available

At the Frontline of 2015 Smartphone Game Hits
-- How to Survive the Increasing Red Ocean Strategies of the Smartphone Gaming Industry --

■Talk Relay and Panel Discussion
Kento Suga
Head of APAC Marketing, Niantic
Ming-Yang Yu
CEO, Rayark
Moderator: Akihide Segawa, Deputy Editor, Nikkei Business, Nikkei Business Publications
‹Interpretation available›
ApplyDetail
15:15~17:15
C. Game Marketing Session
 
‹No Interpretation available›

The Latest in Game Marketing Methods
-- The Rise of a New Marketing Platform --

■Talk Relay
Minoru Iwaki
COO, SEGA Networks Company, Sega Games
Shingo Otomo
Director, OPENREC, Cyber Z
Moderator: Junpei Furuhata, Deputy Editor, Nikkei Digital Marketing, Nikkei Business Publications
‹No Interpretation available› ApplyDetail
15:15~17:15
D. Game Technology Session
 
‹No Interpretation available›

On the Verge of Release—Virtual Reality Games
-- Hardware and Software Beginning to Line Up --

■Talk Relay and Panel Discussion
Yoshihito Kondo
Partner Engineering Specialist
Oculus
Chris Pruett
Partner Engineering Manager
Oculus
Kenjo Akiyama
Software Business Dept. SCEAJ Development Support Director
Sony Computer Entertainment Japan Asia
Katsuhiro Harada
Bandai Namco Entertainment
Jun Tamaoki
Bandai Namco Entertainment
Atsunori Maeshima
Business Development and Public Relations Group/Planning Room, Production I.G
Moderator: Tadashi Nezu, Staff Writer, Nikkei Electronics, Nikkei Business Publications
‹No Interpretation available›
ApplyDetail
  • ※Admission on Business Days is restricted to individual working in or for the game industry.
  • ※Only those who have registered in advance and have completed full screening and payments, as well as individuals who have a Business Day Registration Ticket will be admitted to the venue on Business Days.
  • ※Students,individuals not working in or for the game industry, and persons under the age of 18 will be denied entry.
  • ※Schedule, content, speakers are subject to change without prior notice.
  • ※Please note that TGS Forum vouchers, Business Day Registration Tickets can not be reissued.
  • ※Cancellations are not accepted for all sessions.
  • ※Identification and business card screening will take place at the reception of Expert Sessions.

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