TOKYO GAME SHOW 2012

TGS Forum2012 / Asia Game Business Summit 2012

  • 全プログラム
  • 基調講演
  • 専門セッション
  • アジア・ゲーム・ビジネス・サミット

TGSフォーラム 2011

Social Game Session

Admission fee (tax included) ¥8,000 Advance
¥10,000 Day of the event

*A “Business Day Registration Ticket” will be provided

Venue:
International Conference Hall 2F,
Room 201

September 21 (Friday)1:00 P.M. – 3:00 P.M.

“Social Games, Act Two: The Outlook for the New Era”

The social game market is facing various challenges. With the start of self-regulation, companies are formulating a variety of measures and moving toward their next step. What developments will we see in social games in the future? Representatives from leading social application providers (SAP) that develop social games will discuss the world that they see in the future, and each company’s vision and strategy, in the context of the paths they have taken up to this point.

Relay Talk& Panel Discussion
Shinsuke Kawakata
President and Representative, gloops, Inc.
Hironao Kunimitsu
CEO, gumi Inc.
Takao Hayashi
President, Ateam Inc.


Moderator: Hirozumi Yoshioka, Editor in Chief, Nikkei Entertainment! (Nikkei Business Publications, Inc.)


*Registration Benefits A “Business Day Registration Ticket” will be provided free of charge to individuals who register for special sessions, allowing them admission to the exhibition hall on Business Days. Individuals under the age of 18, students, and individuals not attending for business purposes may be denied admission to Tokyo Game Show 2012 Business Days (September 20 & 21), even if they have registered with an advance registration ticket. See the Tokyo Game Show website for details. Please be aware that no refund will be provided if admission is denied.

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Cloud Game Session

Admission fee (tax included) ¥8,000 Advance
¥10,000 Day of the event

*A “Business Day Registration Ticket” will be provided

Venue:
International Conference Hall 2F,
Room 301

September 21 (Friday)1:00 P.M. – 3:00 P.M.

“New Game Business Pioneered by Cloud Games”

Home game consoles, personal computers, smartphones, tablets, and a variety of other platforms are spreading throughout the game industry. Cloud games in particular are attracting attention as a new trend. Service providers and experts will explain cloud games, from the fundamentals to application, from the standpoints of what types of service are provided by cloud games, and what type of new world they are attempting to establish.

Relay Talk& Panel Discussion
Yoshihisa Miwa
Alliance Strategy Section, Head of Section & Senior Manager, DataHotel Co., Ltd.
Shinya Kasuga
Business Development Director, Ubitus Inc.
Kenji Ono
Representative, International Game Developers Association (IGDA) Japan Chapter


Moderator: Yasushi Uchida, Editor in Chief, Tech-On! (Nikkei Business Publications, Inc.)


*Registration Benefits A “Business Day Registration Ticket” will be provided free of charge to individuals who register for special sessions, allowing them admission to the exhibition hall on Business Days. Individuals under the age of 18, students, and individuals not attending for business purposes may be denied admission to Tokyo Game Show 2012 Business Days (September 20 & 21), even if they have registered with an advance registration ticket. See the Tokyo Game Show website for details. Please be aware that no refund will be provided if admission is denied.

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Game Business Session

Admission fee (tax included) ¥8,000 Advance
¥10,000 Day of the event

*A “Business Day Registration Ticket” will be provided

Venue:
International Conference Hall 3F,
Room 301

September 21 (Friday)3:15 P.M. – 5:15 P.M.

“What is the New Form of Games? New Circumstances for Game Businesses in the Network Era”

The development of networks has resulted in an increase in the number of games delivered digitally to home game consoles, personal computers, smartphones, tablets, and other devices. At the same time, a variety of business models are being developed, from sale (packaged-sale) type games to pay-per-use, item-based billing, and stock-type billing. What will the “next-generation game business,” with its close connection to content, be like? Participants will analyze the possibilities, focusing on examples of current approaches to that difficult issue.

Relay Talk & Panel Discussion
Satoshi Sakai
Producer, CS Research and Development Department 3, Production Section, Sega Corporation
Daisuke Yamamoto
Corporate Officer/Producer, GungHo Online Entertainment, Inc.
Kazutoshi Iida
Director, GRASSHOPPER MANUFACTURE INC.

Moderator: Akihide Segawa, Deputy Editor, Nikkei Business (Nikkei Business Publications, Inc.)


*Registration Benefits A “Business Day Registration Ticket” will be provided free of charge to individuals who register for special sessions, allowing them admission to the exhibition hall on Business Days. Individuals under the age of 18, students, and individuals not attending for business purposes may be denied admission to Tokyo Game Show 2012 Business Days (September 20 & 21), even if they have registered with an advance registration ticket. See the Tokyo Game Show website for details. Please be aware that no refund will be provided if admission is denied.

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Gamification Session

Admission fee (tax included) ¥8,000 Advance
¥10,000 Day of the event

*A “Business Day Registration Ticket” will be provided

Venue:
International Conference Hall 3F,
Room 302

September 21 (Friday)3:15 P.M. – 5:15 P.M.

“New Game Possibilities Pioneered through Gamification”

One of the keywords attracting attention recently is “gamification.” Companies are breaking down the various functions and other elements of games and working to utilize them in corporate activities, marketing, product development, etc. There has also been an increase in the need for human resources and companies that can make that concept a reality. Participants will introduce the most recent examples to explain the entire process to members of the game industry, from the fundamentals of gamification to application, focusing on what elements should receive the focus, and how they can be of use.

Relay Talk & Panel Discussion
Toru Fujimoto
Project Assistant Professor, Interfaculty Initiative in Information Studies, University of Tokyo
Jun Sato
Digital Strategist, Technology Promotion Department, Entertainment Business Unit, Hakuhodo Inc.
Norihiro Sawada
Japan 2 Studio, GREE, Inc.

Moderator: Jumpei Furuhata, Deputy Editor, Nikkei Trendy (Nikkei Business Publications, Inc.)


*Registration Benefits A “Business Day Registration Ticket” will be provided free of charge to individuals who register for special sessions, allowing them admission to the exhibition hall on Business Days. Individuals under the age of 18, students, and individuals not attending for business purposes may be denied admission to Tokyo Game Show 2012 Business Days (September 20 & 21), even if they have registered with an advance registration ticket. See the Tokyo Game Show website for details. Please be aware that no refund will be provided if admission is denied.


*Admission on Business Days is restricted to individual working in the game industry.
*Only those who have registered in advance and have completed full screening and payments, as well as individuals who have a Business Day Registration Ticket and have pre-registered will be admitted to the venue on Business Days.
*Students,individuals not working in the game industry, and persons under the age of 18 will be refused entry.
*Schedule, content, speakers are subject to change without prior notice.
*Please note that TGS Forum vouchers, Business Day Registration Tickets can not be reissued.
*Cancellations are not accepted for all sessions.
*Identification and business card screening will take place at the reception of Special Sessions.
*No interpretation service is available at Special Sessions.



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  • CESA
  • NIKKEI BP
  • An 0fficial event of CoFesta