SENSE OF WONDER NIGHT 2013

SENSE OF WONDER NIGHT 2013

Presentation Outline

125 submissions from 23 countries and regions! and 9 titles are selected.

Date
September 20(Fri) 17:00-19:30
Venue
Hall 7, Cyber Games Asia Special Stage, Makuhari Messe.
Admittance
Please show your business day badge at the entrance.
  • Seats will be available with first come first serve basis on the day.
    Admission is not likely to be available in case of full.
  • On September 20(Fri.) 5:00 pm-7:30 pm, The SOWN presentation will be covered(live) on streaming video.

Presentation Movie (Archive)

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Presenters

※Alphabetical order

Chu-Ta in Wonder Cave

Hiroyuki Nakamoto
Project Chu-Ta

〔Japan〕

チュー太とふしぎな洞くつ/Chu-Ta in Wonder Cave【Gaming Concept and Outline】
We developed an interface in the form of a soft stuffed animal. It is possible to measure pressure with its internal sensor.
By wrapping the sensor in a rubbery material, a soft feeling was created. We developed “Chuta and Mysterious Cave” that use that soft feeling.
Players take on the role of the mouse named Chuta, who has been asked to bring an old man to a village. They operate the interface, run through the mysterious cave, and avoid obstacles while bringing the old man to the mouse’s village.

Framed

Boggs Joshua
Loveshack Entertainment

〔Australia〕

Framed【Gaming Concept and Outline】
Framed' is a narrative-puzzle game, presented as an animated graphic novel. As each scene in the story unfolds, players can rearrange the panels on each page, changing the outcome of the narrative. This results in a unique interactive narrative where each action is framed by the last, and the player's imagination carries the story between each panel.

Kapolachica-san

Kenta Hamaguchi & OECU Takami-Lab

〔Japan〕

カポラッチカさん/Kapolachica-san【Gaming Concept and Outline】
This is an attempt to integrate musical performances with a game. Our intention is to express the enjoyment of playing various musical instruments, the happiness of producing sounds, the pleasure of playing in ensembles, and the delight of becoming proficient. The musical scales of the various sounds produced by musical instruments are detected in real time, chords are also detected, and those results are used to control the game screen. Essentially, musical instruments for performing songs serve as the game controller, and the game screen flows along enjoyably and pleasantly like a song.

Best Arts Award
Kyoto

Eddie Lee
Funktronic Labs

〔Japan〕

Kyoto【Gaming Concept and Outline】
Spiral into audioreactive obscurity as you are transported to a mysterious and melancholy land. Kyoto is a short, interactive ambient puzzle game that serves as an homage to the magical city of Kyoto, Japan.

Best Game Design Award
Lost Toys

Danielle Marie Swank
Barking Mouse Studio

〔USA〕

Lost Toys【Gaming Concept and Outline】
Lost Toys is a 3d puzzle game for introverts where it’s your job to fix the broken and jumbled toys around you. With a beautiful soundtrack and a diverse set of artistic influences from Rene Magritte’s The Treachery of Images to Margery Williams’ The Veleteen Rabbit, Lost Toys is a game that encourages introspection.

Best Experimental Game Award
Mirage

Mario.von Rickenbach

〔Switzerland〕

Mirage【Gaming Concept and Outline】
Mirage is an explorative game about a hungry top hat who explores his surreal surroundings. By grabbing feet, eyes and other body parts along the way, the top hat learns to see, hear and feel the world through his own senses. And most importantly, the growing creature learns to eat popcorn. This tasteful sensory experience is currently in development for digital devices.

Audience Award
Best Technological Game Award
Museum of Simulation Technology

Albert Bor Hung Shih

〔USA〕

Museum of Simulation Technology【Gaming Concept and Outline】
What if you could use forced perspective to your advantage? Manipulate size and space with your perspective while you traverse the landscape of a mysterious museum. In this peculiar puzzle game, the only thing you can expect is to think outside the box.

Space Qube

Owen Wu
Qubit Games

〔Taiwan〕

Space Qube【Gaming Concept and Outline】
Space Qube is a voxel based retro shooting game with an in-game editor which allows the players to create anything they can image and use it to play game. The players can also share the creations via various social networking platforms and 3D print out their creations with just one tap.
In Space Qube, every player can create their own unique space ship to play the game and every player created spaceship wouldn't be the same. The player created space ship is not only different on appearance but also on attributes. The less voxels the players use to build the space ship, the faster but weaker the space ship will be and vice versa. So every player can build the space ship which is best fit to the player.
3D printing is another amazing feature of Space Qube, the players can send their creation to print out without exiting the game and the printed model will deliver to the players directly.

Best Presentation Award
TSURI

ZacoZaco

〔Japan〕

TSURI【Gaming Concept and Outline】
This is an innovative fishing game in which the less often you start up the application, the bigger fish you catch. How long can you wait without starting up the application?
This is the point of the game.

So, shut down the application and enjoy your own time.
Please forget about the application if you can.

※Presenters are subject to change.

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Initial screening nominates

※Alphabetical order

BACTERIO

安本 匡佑

〔Japan〕
Chrono Disfunglement

Gabriel Tay

DigiPen Institute of Technology (DigiPen Team Wakka9)

〔Singapore〕
Coated

Muhammad A.Moniem Helmy

mamoniem

〔China〕
DATE QUEST&ARG Maker

斉藤 大地

ねとぽよ

〔Japan〕
DubWars

Joe.Albrethsen

MURA Interactive LLC

〔USA〕
Flickers

Keith Maue Tallon

DigiPen Institute of Technology (DigiPen Team Neat Snake)

〔USA〕
Fromage à Trois

Alex.James.Rickett

UCLA Game Lab

〔USA〕
Future Unfolding

MATTIAS LJUNGSTROM

Spaces of Play

〔Germany〕
Gravity Ghost

Erin Robinson

Ivy Games

〔USA〕
jack in the beanstalk

土田 正成

マイハック

〔Japan〕
KING SLOT

石川 晃

神奈川工科大学/ギャンブラー

〔Japan〕
Metrico

Geert Nellen

Digital Dreams

〔Netherlands〕
MirroMoon EP

PIETRO.RIGHI RIVA

SANTA RAGIONE

〔Italy〕
MUSE

Joshua Birse

Current Circus

〔Australia〕
Panoramical

Fernando Ramallo

Fernando Ramallo & David Kanaga

〔Argentina〕
Perfect Stride

Russell Dominic George

Arcane Kids

〔USA〕
Perspective

Pohung Chen

DigiPen Institute of Technology (DigiPen Team Widdershins)

〔USA〕
Polaris

Robert Yang

〔USA〕
R-Chain

Charlie Kim Ngo

DigiPen Institute of Technology

〔USA〕
Save the Date

Chris John Cornell

Paper Dino Software

〔USA〕
simian.interface

Jonathan.R.Yuhas

Vested Interest

〔USA〕
Spin the Bottle: Bumpie's Party

Dajana Dimovska

KnapNok Games

〔Denmark〕
That Dragon, Cancer

Ryan Green

Ryan Green and Josh Larson

〔USA〕
Tracks

Andreas Zecher

Made by Pixelate

〔Sweden〕
Ueno

Thomas.Papa

Mimicry Games

〔Denmark〕
VOXCHRONICLE

三木 康暉

札幌ゲーム製作者コミュニティKawaz

〔Japan〕
Worm Run

Michael Christatos

Golden Ruby Games

〔USA〕
ZA+MAR

佐野 勝哉

ホワイトノート.

〔Japan〕