Business Day 2015.9.17[Thu]-18[Fri] Public Day 2015.9.19[Sat]-20[Sun] @ Makuhari Messe


Business Day 2015.9.17[Thu]-18[Fri] Public Day 2015.9.19[Sat]-20[Sun] @ Makuhari Messe

TGS Forum 2015

Application deadline for Keynote is September 16th.

  • ※When a number of applications come to the limit, application will be closed before September 16th
  • ※There will be no on-site application in case that advance application reaches the limit.

September 17th (Thu) Keynote SpeechInterpretation AvailableFree

Free Advance registration required
  • ※Entry to the Tokyo Game Show Exhibition Hall is limited to those who have registered in advance (advance registration fee: ¥5,000, tax included) or those in possession of a "Business Day Registration Ticket" (free, advance registration required). Individuals that have only registered to the keynote (free) will not be allowed access to the exhibition hall.

[Introduction] The Current State of the Japanese Computer Game Industry, and the New Computer Entertainment Supplier’s Organization (CESA) (Tentative title)

Location: Event Stage, Exhibition Hall 1
  • ◆Hideki Okamura
    Chairman, CESA

Hit Contents Creation made possible by the unique status of a Creator and Corporate Executive At The Same Time

Location: Event Stage, Exhibition Hall 1 The Japanese game industry is facing ever changing situations lately. The newly re-birthed CESA has been launched on April with far reaching insight into social and smartphone game business on top of current console games. Corresponding to such shift, Tokyo Game Show 2015 has transformed itself into the new mode. Mr. Hideki Okamura, a new chairman of CESA, delineates the trend of the Japanese game industry and Mr. Hiroaki Hino, CEO of Japan’s leading hit maker, will disclose the essence of hit games.
  • ◆Akihiro Hino
    President and CEO, LEVEL-5 Inc.

The New Era of Computer Game Marketing
-- Possibilities Created by the Utilization of Video Streaming Platforms --

Location: Event Stage, Exhibition Hall 1
New Strategy by Twitch and Amazon For Game Live Streaming and Business Development of Smartphone Apps
  • ◆Jonathan Nagao
    Director, Appstore, Amazon Japan K. K.
Game Platform Strategy Where The Real and The Net Are Integrated
  • ◆Daisuke Yokosawa
    Director, Member of the Board / Chief Creative Officer, DWANGO Co., Ltd.
The New Experience and Community Realized by YouTube and Video Creators
  • ◆Ryan Wyatt
    Global Head of Content for Gaming, YouTube (U.S.)
The video streaming platform gains the widening attention as the ever effective tool to promote the game contents globally. It is the best communication method to share lively feeling of real time video. Three major video streaming platformers who focus on the live coverage of game plays introduce their whole business concept including service options and case studies.


September 18th (Fri) Special Session: IT Service Trend of Cutting Edge Corporations
‹No Interpretation available›



Leveraging Social Media on Rakuten Ichiba (Shopping Mall)
-- Expand business by searching and widening new customer base--

Location: International Conference Hall, 2F

Yumiko Tajima
Group Marketing Department On-Line Marketing Office
Social Marketing Group Group Manager

Supported by Nikkei BigData

‹No Interpretation available› Detail


  • ※Admission to the Tokyo Game Show exhibition hall is limited to individuals who have registered in advance and passed screening (advance registration: \5,000; tax included) and individuals with “Business Day Registration Tickets” (free of charge; advance registration required). Advance registration for the keynote speech (free of charge) alone will not provide admission to the TGS exhibition hall.
  • ※Lecture times, topics, participating companies, and lecturers are subject to change without prior notice. Thank you for your understanding