Business Day 2014.9.18[Thu]-19[Fri] Public Day 2014.9.20[Sat]-21[Sun] @ Makuhari Messe


Business Day 2014.9.18[Thu]-19[Fri] Public Day 2014.9.20[Sat]-21[Sun] @ Makuhari Messe


sence of wonder night

Cooperation by:International Game Developers Association Japan Chapter(IDGA Japan)


Presentation Outline

Date September 19(Fri) 14:00~16:30
Venue Hall 8, Event Stage, Makuhari Messe
Admittance Please show your business day badge at the entrance.
  • ※Seats will be available with first come first serve basis on the day.
  • ※On September 19(Fri.) 14:00 pm-16:30 pm, The SOWN presentation will be covered(live) on streaming video.

Presentation Movie


10 games nominated for presentation out of 136 entries from 27 countries!

  • ※Alphabetical order

Best Technological Game Award


Robby Zinchak / Archive Entertainment

  • 8BitMMO
  • USA
【Gaming Concept and Outline】
8BitMMO is a retro-style 2D massively multiplayer game! It's a giant construction sandbox -- you can build a home or a castle in a persistent streaming world. Found and manage your own city. Fight evil Lawyercats and engage in player vs player battle. Create a quest or dungeon for your friends to complete. Become a potato. Anything is possible in 8BitMMO!

Best Arts Award


KeithLeiker / DigiPen Team Those Guys

  • Chained
  • USA
【Gaming Concept and Outline】
Chained is a side-scrolling platformer that explores the nature of negative dependency and loss through its ball-and-chain mechanic. Explore the psyche of an ordinary family man as he struggles to cope with the weight and consequences of his choices. Will he redeem himself from the damage he has caused or fall further into despair?


Joe Albrethsen / MURA Interactive Inc

  • DubWars
  • USA
【Gaming Concept and Outline】
DubWars takes your love of music games combined with the simple mechanics from top-down shooters and captures the intensity, anticipation and insanity of Dubstep. Your weapons only fire to the music creating times of intense weapon load outs and calm moments where your survival skills are tested.
Each level is custom built to bring a new fun and exciting experience. Discover and support both independent musicians, and your favorite established artists! DubWars offers unique and challenging missions, insane achievements, upgradable weapons, collectible ships, and More!


Chris Johnson and Chris Larkin

  • Expand
  • Australia
【Gaming Concept and Outline】
Expand is a single player video game in which players explore a circular labyrinth constructed as an abstract black and white geometric landscape. Players must avoid getting squashed as the labyrinth twists, stretches and reveals itself, always responding to the players actions and movements.


Yoichi Hayashi / YO1 KOMORI GAMES

  • FILL
  • Japan
【Gaming Concept and Outline】
Fill is a puzzle game that will give you a new sensation as you try to find the operation method itself. The conditions to be cleared will fill up the screen, but the rules will not be shown. First try and touch it. The graphics will change. Then you can try to figure out the operation method (rules). The game’s features are the fun of discovering how to operate it, the amusement of the changing graphics, and the game’s simple and solid beauty.



【Gaming Concept and Outline】
Lurking is a survival thriller game where sound is the only way you see, and they hear your fears. The game uses the microphone to pick up the sounds you make and translate them into vision by way of pulses. Beware though; whatever is Lurking in the darkness can hear you too.

Best Experimental Game Award


Marc ten Bosch / mtb design works, Inc.

  • Miegakures
  • USA
【Gaming Concept and Outline】
Miegakure is the first puzzle-platforming game that lets you explore and interact with a 4D world. The fourth dimension in this game is not time, it works just like the first three: it is a mathematical generalization (x, y, z... and w?)

Best Presentation Award



  • Japan
【Gaming Concept and Outline】
Picolecitta is an action game in which all the players watch a single screen and play by cooperating in a large group. This time it is possible to play with a maximum of 10 people.
The players will aim for the goal by alternating between individual players operating one character and all the players operating one character. There is no competition. The game requires everyone’s cooperation. If you are a skilled player, please help the less-skilled players.

Best Game Design Award
Audience Award

Push Me Pull You

Stuart Gillespie-Cook / House House

  • Push Me Pull You
  • Australia
【Gaming Concept and Outline】
Push Me Pull You is a four-player sports-game about friendship and wrestling. Joined at the waist, you and your partner share a single worm-like body and must wrestle the other sports-monster for control of the ball. It’s a bit like a big hug, or playing soccer with your small intestines. With every action affecting both you and your partner (and mandatory shouting) PMPY combines the best parts of 2v2 local multiplayer with the worst parts of your last breakup.


Casper Van Est / tinyBuild Games

  • SpeedRunners
  • USA
【Gaming Concept and Outline】
In a city filled with superheroes, getting to crimes becomes a competition on its own. Fortunately there are enough rockets, bombs, grappling hooks, spikes, and other goodies lying around — to make the competition fun and fast. Welcome to SpeedRunners.

※Presenters are subject to change.

Initial screening nominates

  • ※Alphabetical order
Back to Bed
Klaus Pedersen
Bedtime Digital Games
Beyond eyes
Eliza Sherida Halatoe
tiger & squid
Blocked In & Der Grosse Gottlieb
Daniel Ernst
The Shoebox Diorama
Chicken Walk
Kevin Tsang
Mechabit Ltd
Simon Buchanan Burbidge
Whisk Mobile Development
Rachmad Imron
PT Digital Semantika Indonesia
/ Digital Happiness

Dumpy: Going Elephants
Brian Schrank
Inflatable Reality
watanuki shogo
phantom window
Masasuke Yasumoto
Kenta Amano
syuttyouryourinin so-han・i-ga-
Jana Reinhardt
Rat King