Northway Games and Radial Games
Fantastic Contraption is a surreal building game for Oculs Rift and Vive VR. Create life-sized contraptions as tall as you can reach, then send them whirling, flinging, and trundling off to solve puzzles on the other side of a floating island. There are no right or wrong solutions, so bring your creativity.
unWorded is a game where everything is built from letters. It let you dive into the mind of a writer and experience is inner creative world.Hospitalized after a serious accident, a writer reflects about his life by the means of strange and wondrous tales.Help the writer reassemble his memory and thoughts in this narrative puzzle game where everything is composed of letters. Use your imagination to create objects using those letters and find out what is inside the writer's head.
Line Wobbler is a one-dimensional custom hardware game with a custom wobble controller made out of a steel spring and a five meter long ultrabright LED strip display. The entire game runs on an arduino, including sound, particle effects and 120+fps. The game is a one-dimensional dungeon crawler where the player navigates obstacles and fights enemies to reach the exit of a series of increasingly difficult levels.Line Wobbler is an experiment in minimalism in game design, use of novel input mechanics, and the incorporation of physical space into the game. The restraint to only one dimension poses a formidable challenge for creating engaging gameplay, artistic direction, and technical realisation.
DOBOTONE is a 5-player video game console specially designed for parties. Four players compete in a variety of built-in party games using two-button controllers, while a fifth person takes on the role of a powerful Game Remixer who can change the variables of the games in real time through the console's special knobs and buttons, turning the challenge (and the party) up.We designed DOBOTONE as a system specially thought for parties and the needs that arise from them. A system players can easily relate to (even when they're drunk), choose games as fast as they can and have the possibility of fooling around with the console itself, by tweaking some of the core variables. We decided to establish a set of rules for the games that totally relayed on intuitiveness, as we wanted the players to instantly understand what each game was about. No time for tutorials. No time to realize who is who. Just press the buttons and play. We also wanted the console to be a very present device, different to modern systems. The central control board, allows them to play with speed, gravity, zoom, visual glitching and, of course, sound fx and music volumes, without having to get into any in-game menu that could interfere with the desired experience. We also added two special arrow buttons to navigate through the games without any kind of loading times and four personal buttons to turn each player on and off in no time. You can also play one game repeatedly or choose "random" which automatically selects one random game after the other. Games include some classic genres like fighting, puzzle or racing, but also some unclassifiable weird experiments, all through the two-button control scheme filter.With all these decisions we are suggesting the players not only to enjoy the games in a traditional way but also to kind of "hack" gameplay and, because everyone has access to that, even people who are not actively using the console, to add a sense of anarchy to the whole thing.