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다운로드 센터 - Message Form Award Winners

다운로드 센터

Award Winners

2016 Award Winners

    • Fantastic Contraption

    • Northway Games and Radial Games

    • [Canada]

  • Best Technological Game Award
  • [Outline]

  • Fantastic Contraption
  • Fantastic Contraption is a surreal building game for Oculs Rift and Vive VR. Create life-sized contraptions as tall as you can reach, then send them whirling, flinging, and trundling off to solve puzzles on the other side of a floating island. There are no right or wrong solutions, so bring your creativity.

2016 Award Winners

    • UnWorded

    • Bento Studio

    • [France]

  • Best Arts Award
  • [Outline]

  • UnWorded
  • unWorded is a game where everything is built from letters. It let you dive into the mind of a writer and experience is inner creative world.Hospitalized after a serious accident, a writer reflects about his life by the means of strange and wondrous tales.Help the writer reassemble his memory and thoughts in this narrative puzzle game where everything is composed of letters. Use your imagination to create objects using those letters and find out what is inside the writer's head.

2016 Award Winners

    • Line Wobbler

    • Robin Baumgarten

    • [UK]

  • Best Game Design Award Best Presentation Award Audience Award
  • [Outline]

  • Line Wobbler
  • Line Wobbler is a one-dimensional custom hardware game with a custom wobble controller made out of a steel spring and a five meter long ultrabright LED strip display. The entire game runs on an arduino, including sound, particle effects and 120+fps. The game is a one-dimensional dungeon crawler where the player navigates obstacles and fights enemies to reach the exit of a series of increasingly difficult levels.Line Wobbler is an experiment in minimalism in game design, use of novel input mechanics, and the incorporation of physical space into the game. The restraint to only one dimension poses a formidable challenge for creating engaging gameplay, artistic direction, and technical realisation.

2016 Award Winners

    • DOBOTONE

    • Videogamo

    • [Argentina]

  • Best Experimental Game Award
  • [Outline]

  • DOBOTONE
  • DOBOTONE is a 5-player video game console specially designed for parties. Four players compete in a variety of built-in party games using two-button controllers, while a fifth person takes on the role of a powerful Game Remixer who can change the variables of the games in real time through the console's special knobs and buttons, turning the challenge (and the party) up.We designed DOBOTONE as a system specially thought for parties and the needs that arise from them. A system players can easily relate to (even when they're drunk), choose games as fast as they can and have the possibility of fooling around with the console itself, by tweaking some of the core variables. We decided to establish a set of rules for the games that totally relayed on intuitiveness, as we wanted the players to instantly understand what each game was about. No time for tutorials. No time to realize who is who. Just press the buttons and play. We also wanted the console to be a very present device, different to modern systems. The central control board, allows them to play with speed, gravity, zoom, visual glitching and, of course, sound fx and music volumes, without having to get into any in-game menu that could interfere with the desired experience. We also added two special arrow buttons to navigate through the games without any kind of loading times and four personal buttons to turn each player on and off in no time. You can also play one game repeatedly or choose "random" which automatically selects one random game after the other. Games include some classic genres like fighting, puzzle or racing, but also some unclassifiable weird experiments, all through the two-button control scheme filter.With all these decisions we are suggesting the players not only to enjoy the games in a traditional way but also to kind of "hack" gameplay and, because everyone has access to that, even people who are not actively using the console, to add a sense of anarchy to the whole thing.

2016 Award Winners

Mushroom 11

Mushroom 11

Itay Keren. / Untame

BEST GAME DESIGN AWARD

As always in Global Game Jam event, all games must revolve a certain theme in some way. The theme was the Ouroboros, or the snake eating its tail.

2016 Award Winners

Plug & Play

Plug & Play

Mario von Rickenbach, Michael Frei / Etter Studio

BEST ARTS AWARD / AUDIENCE AWARD

That is a mystery.

2016 Award Winners

Reelblade: Battle of the High Seas

Reelblade: Battle of the High Seas

Yuichiro Katsumoto / Project Reelblade

BEST THECHNOLOGICAL GAME AWARD

"鞭から剣へと瞬時に切り替わるニンジャトラックの特徴を活かした、幅広い年齢層が楽しめる体感型のゲーム"という私たちのリクエストに対して、SUTD Game Labは"鞭状態でモンスターを釣り上げ、剣状態でモンスターを倒す、アクションゲーム"に仕上げてくれました。

2016 Award Winners

Tough Coded: Live

Tough Coded: Live

Fernando Sarmiento / Little Nando

BEST EXPERIMENTAL AWARD / BEST PERESENTATION AWARD

Tough Coded: Live is a Live Videogame Experience. It's sort of like an audiovisual experience. The idea comes from my VJ years.

Past Award Winners

Kyoto

Kyoto

Eddie Lee

2013 Best Arts Award

The game "Kyoto" was a homage to the beautiful city that I've lived in. When I first moved there, I was so in awe of the beauty and majesty of the city that I wanted to pay homage to it in the only way I knew how -- which was to make a interactive game experience out of it!

Past Award Winners

Miegakure

Miegakure

Marc ten Bosch

2014 Best Experimental Game Award

I had the idea for a hyper-dimensional game in college, maybe around 2005? When you program a 3D game, every object’s position is represented using three numbers (usually called x, y and z), but that concept easily generalizes.

Past Award Winners

Mirage

Mirage

Mario von Rickenbach

2013 Best Experimental Game Awards

Mirage was first of all an experiment with the goal to create an interesting character. From that starting point I started developing the world and the visual style around it.

Past Award Winners

8BitMMO

8BitMMO

Robby Zinchak

2014 Best Technological Game Award

Ultima Online was the first MMO I played when I grew up. It was very impressive to see so many players all across the world play the same game! I wanted to be able to build the world together with my friends. I began building early builds of a game that allowed multiple people to build in the world together. It was very basic, but even early on it was fun to build together.

Past Award Winners

PICOLECITTA

PICOLECITTA

TECO

2014 Best Presentation Award

I frequently played video games with my friends and family. In that setting, the question that was always in the back of my mind was whether there was a game that more people could enjoy playing together.