Past Award Winners
Fantastic Contraption
Northway Games and Radial Games
[Canada]
[Outline]
Fantastic Contraption is a surreal building game for Oculs Rift and Vive VR. Create life-sized contraptions as tall as you can reach, then send them whirling, flinging, and trundling off to solve puzzles on the other side of a floating island. There are no right or wrong solutions, so bring your creativity.
Past Award Winners
UnWorded
Bento Studio
[France]
[Outline]
unWorded is a game where everything is built from letters. It let you dive into the mind of a writer and experience is inner creative world.Hospitalized after a serious accident, a writer reflects about his life by the means of strange and wondrous tales.Help the writer reassemble his memory and thoughts in this narrative puzzle game where everything is composed of letters. Use your imagination to create objects using those letters and find out what is inside the writer's head.
Past Award Winners
Line Wobbler
Robin Baumgarten
[UK]
[Outline]
Line Wobbler is a one-dimensional custom hardware game with a custom wobble controller made out of a steel spring and a five meter long ultrabright LED strip display. The entire game runs on an arduino, including sound, particle effects and 120+fps. The game is a one-dimensional dungeon crawler where the player navigates obstacles and fights enemies to reach the exit of a series of increasingly difficult
Past Award Winners
DOBOTONE
Videogamo
[Argentina]
[Outline]
DOBOTONE is a 5-player video game console specially designed for parties. Four players compete in a variety of built-in party games using two-button controllers, while a fifth person takes on the role of a powerful Game Remixer who can change the variables of the games in real time through the console's special knobs and buttons, turning the challenge (and the party) up.We designed DOBOTONE as a system specially thought for parties and the needs that arise from them. A system players can easily relate to (even when they're drunk), choose games as fast as they can and have the possibility of fooling around with the console itself, by tweaking some of the core variables. We decided to establish a set of rules for the games that totally relayed on intuitiveness, as we wanted the players to instantly understand what each game was about. No time for tutorials. No time to realize who is who. Just press the buttons and play. We also wanted the console to be a very present device, different to modern systems. The central control board, allows them to play with speed, gravity, zoom, visual glitching and, of course, sound fx and music volumes, without having to get into any in-game menu that could interfere with the desired experience. We also added two special arrow buttons to navigate through the games without any kind of loading times and four personal buttons to turn each player on and off in no time. You can also play one game repeatedly or choose "random" which automatically selects one random game after the other. Games include some classic genres like fighting, puzzle or racing, but also some unclassifiable weird experiments, all through the two-button control scheme filter.With all these decisions we are suggesting the players not only to enjoy the games in a traditional way but also to kind of "hack" gameplay and, because everyone has access to that, even people who are not actively using the console, to add a sense of anarchy to the whole thing.
Past Award Winners
Mushroom 11
Itay Keren. / Untame
BEST GAME DESIGN AWARD
As always in Global Game Jam event, all games must revolve a certain theme in some way. The theme was the Ouroboros, or the snake eating its tail.
Past Award Winners
Plug & Play
Mario von Rickenbach, Michael Frei / Etter Studio
BEST ARTS AWARD / AUDIENCE AWARD
That is a mystery.
Past Award Winners
Reelblade: Battle of the High Seas
Yuichiro Katsumoto / Project Reelblade
BEST THECHNOLOGICAL GAME AWARD
「鞭から剣へと瞬時に切り替わるニンジャトラックの特徴を活かした、幅広い年齢層が楽しめる体感型のゲーム」という私たちのリクエストに対して、SUTD Game Labは「鞭状態でモンスターを釣り上げ、剣状態でモンスターを倒す、アクションゲーム」に仕上げてくれました。
Past Award Winners
Tough Coded: Live
Fernando Sarmiento / Little Nando
BEST EXPERIMENTAL AWARD / BEST PERESENTATION AWARD
Tough Coded: Live is a Live Videogame Experience. It's sort of like an audiovisual experience. The idea comes from my VJ years.
これまでの受賞者
Kyoto
Eddie Lee
2013 Best Arts Award
The game "Kyoto" was a homage to the beautiful city that I've lived in. When I first moved there, I was so in awe of the beauty and majesty of the city that I wanted to pay homage to it in the only way I knew how -- which was to make a interactive game experience out of it!
これまでの受賞者
Miegakure
Marc ten Bosch
2014 Best Experimental Game Award
I had the idea for a hyper-dimensional game in college, maybe around 2005? When you program a 3D game, every object’s position is represented using three numbers (usually called x, y and z), but that concept easily generalizes.
これまでの受賞者
Mirage
Mario von Rickenbach
2013 Best Experimental Game Awards
Mirage was first of all an experiment with the goal to create an interesting character. From that starting point I started developing the world and the visual style around it.
これまでの受賞者
8BitMMO
Robby Zinchak
2014 Best Technological Game Award
Ultima Online was the first MMO I played when I grew up. It was very impressive to see so many players all across the world play the same game! I wanted to be able to build the world together with my friends. I began building early builds of a game that allowed multiple people to build in the world together. It was very basic, but even early on it was fun to build together.
これまでの受賞者
PICOLECITTA
TECO
2014 Best Presentation Award
I frequently played video games with my friends and family. In that setting, the question that was always in the back of my mind was whether there was a game that more people could enjoy playing together.